With stunning visuals, solid gameplay, and a then-advanced soudntrack pushing the Genesis console to its full capabilities. Streets of Rage 2 is a must-play for anyone into the Beat ‘Em Up genre. It is considered by many fans to be the greatest game in it’s respective series.
Bringing the roster of characters to 4 by introducing the strong-but-slow Max, and the fast-yet-weak kid Eddie/Sammy “Skate” Hunter (the younger brother of excluded original protagonist Adam Hunter) Streets of Rage 2 brings in plenty of strategy depending on which character(s) you select.
One year has passed since the events of Streets of Rage. Always ready to conquer the city once more, Mr. X kidnaps original protagonist Adam Hunter, and sets loose all of his punks on the streets, bringing the city once more into destructive turmoil. In response to Mr. X’s return, the retired police officers Blaze Fielding and Axel Stone once more set forth into the streets of rage, this time with Adam’s younger brother Skate, and Axel’s wrestler friend Max, in hopes of permanently ending Mr. X’s reign on the city and rescuing Adam.
First of all, thanks for this. I'm the person you were talking to inthe other video. I did everything as you said, but on the GPD XD, the 'Y' and 'B' buttons seem to work as 'Back' buttons, so when I configure the keyboard within the game, instead of getting the assigned keyboard keys, I get a weird symbol. With stunning visuals, solid gameplay, and a then-advanced soudntrack pushing the Genesis console to its full capabilities. Streets of Rage 2 is a must-play for anyone into the Beat ‘Em Up genre. It is considered by many fans to be the greatest game in it’s respective series.
The game play of Streets of Rage 2 is similar, yet more refined to the original game. The main protagonists walk to the right on a 2D-3D plane, stopping on occasion to beat through waves of punks and martial artists. In rare occurrences, certain everyday sights (trash cans, phone booths, tables, etc.) are on the playing field, and can be struck to obtain street weapons (knives, lead pipes, baseball bats, etc.) and healing items.
NattyCatMaker Mod Queen
Posts : 13
Join date : 2016-09-28
Location : The Ceiling
Subject: Streets of Rage 3 Ultimate Mod for V5 Wed Sep 28, 2016 4:57 pm | |
Only Compatible with v5.1 - REQUIRES DATA FOLDER!!! This mod contains a huge data overhaul to tweak V5 to desired appearance and behaviour, and without such there will be a range of issues from the smallest to the most stupidly obvious. Issues from using outdated versions of SoRR will be disregarded. The impossible challenge of converting BKIII and SoR3 into one huge mod for V5... not so impossible when I'm in charge, eh? 4 modes to choose from, as you would expect from the V5 ports. The two primary modes are Casual and Hardcore, based on the JP and EU ports respectively. Having these two options, both fully scaled to the 5 difficulties of V5, means you have a total of 10 distinct difficulty settings to play the core of the mod in! Battle uses the versus mode scenes and transforms them into an intense survival/horde experience, which concludes in the Hardcore Good End route. Epilogue is a completely fresh set of five stages, built in SoR1 'one scene per stage' format, set shortly after the Good Ending. I must say, the finale is a Masterpiece. Download (252MB!!!) https://www.dropbox.com/s/celvdsasm5uvpcq/SoR3%20Ultimate%20Mod%20for%20V5%20%2825Mar2019%29.rar?dl=0 Contains the necessary data and palette patches. There is an updated version since March 2019, with quality of life updates to the Hardcore Jet encounters, palette compatibility with the updated SoR1V mod, along with the missing cutscene and enemy from the last stage of the Epilogue. Character edits are also organised better, containing the additional ones included in SoR1V and SoR2U. Oh, and there's a cutscenesa.fpg that removes the resting bitch face from Blaze3 in global dialogue (I have no idea why someone edited that in there during V5 development), and converts Ash's portraits to his fabulous palette. Please at least consider using the unbitchfaced Blaze3 in your own modified cutscenesa.fpg, because the alternative is terrible. DLC Apparently, there is DLC included in the .rar file. If only there were a way to view hidden files. Extracting Resources If you extract resources from the mod for other projects, remember who took their free time to extend, arrange, layer, and animate them. Don't be an Allan Cyllakes; don't be a dick, please give credit. I would appreciate it a lot, thank you! Difficulty Shenanigans Casual Easy-Very Hard are at least 99% mirrors of BKIII's Easy-Very Hard. Mania, where enemy space allows, upgrades enemies to the nearest-HP-above SoR3 variant. Easy and Normal get a Neutral End at Stage 5. Stage 6 onwards have the placements bumped up (i.e. Easy placement is in Normal; Very Hard is in Mania). There is an option to change modes in Stage 6, meaning there is a way to access Stage 6+ BKIII Easy. Hardcore Easy-Hard are at least 99% mirrors of SoR3's Easy-Hard. Very Hard uses SoR3's 2P Hard health values. Mania, where enemy space allows, upgrades enemies to April Fool's health values, and sometimes even switches up the enemy type to an SoR1/SoR2 variant. Easy will get everybody's 'favourite' Bad End at Stage 5. There is an option to change modes in Stage 6, if you're getting tired of the health bars. Battle Difficulty Gating is used to redirect Easy, Normal, and then Hard, to the core mode. Very Hard and Mania get the full masochistic experience. 2P Mode has no effect on if you're gated or not, but it will add more enemies. Epilogue My personal Easy-Mania scaling style, with a considerable boost to difficulty in 2P mode. Similar to Adam's Story style. AI Editor Settings For anyone who has access to the AI Editor, it's strongly recommended you use one of the following setups.
Z Axis Speed: 1 (if Diagonal Run is off) Damage: 3x (April Fools Mode) Cheat: Dead Enemy Bodies Never Disappear (SoR3 style) Constant Settings Search Food: Yes Search Weapons: SoR3 Evade: Ignore Harmful Events Teamwork: Yes Apply To: Both/SoRMaker Warning: Settings other than 'Remake' override the AI in all difficulties. Original Credits Mod Credits Near-Single-Handedly Ported and Rebuilt By: NattyCat (aka CajNatalie) Most Custom Items & Epilogue Graphical Director Stages 3-5: Don Vecta Epilogue Story Consultant: Laucorn Special Thanks Bomberlink Yuzo Koshiro Chan Corkscrew Blow |